Throughout history, people have been interacting with the world in new ways with the help of technology to gain a more comprehensive understanding of the world and ourselves.
Past experience has made us deeply aware that, whether it is from academia or industry, it is quite difficult to use current methods to achieve general artificial intelligence (AGI) in a short period of time. Machines not only need to learn massive amounts of data from all walks of life, but also need new algorithms and other ways to better understand human knowledge itself.
In the digital entertainment field dominated by games, we see the application scenarios and opportunities of artificial intelligence. The game itself has highly structured data, which can provide artificial intelligence with many limited scenarios for training.
During the game experience, players will also generate a large amount of behavioral data when interacting with digital content, which provides an indispensable motivation for the further iteration and optimization of artificial intelligence.
From the live-action running games represented by Dungeons and Dragons in the 1960s to the open world games represented by GTA 5 and Red Dead Redemption 2, many gamers and developers have always had one Dream: To be able to realize the infinite possibilities of free interaction in Dungeons and Dragons, as well as dynamic personalized plot and narrative experience in video games.
Of course, we are no exception. In the two years since our establishment, we have continuously absorbed opinions and feedback from game companies and global game markets around the world, accumulated technology and iterated, and gradually explored a set of methods and products, which can be used in games Real-time and dynamically generate personalized interactive content with players.
We named this core technology Chaos Box, which is an AI narrative engine based on deep reinforcement learning. Without any scripting, it can control the behavioral logic of virtual characters in the game, and Let it spontaneously produce very intelligent behavior.
Chaos Box not only realizes a more personalized and dynamic plot exploration, but also intelligently generates scripts and multi-line plots for fixed goals or endings. It can also generate intelligent NPCs, intelligent organisms and intelligent environments with different behavior patterns and dialogues on a large scale in the game.
In the traditional game production process, people need to use decision trees and state machine technology to clearly define and design the objects, behaviors and results in each event in order to achieve the diversity of content and Complexity.
In order to better attract players, the game needs to be constantly updated. If people want to add new items, interaction methods, event situations, etc. to the existing decision tree, they must modify and adjust all related decision trees.
However, developers spend a lot of manpower and time to create a small amount of content, and users will consume it at an alarming rate in a short time.
Different from the decision tree, Chaos Box provides the content in the game with a “brain” capable of autonomous decision-making, intelligently generating and controlling the game content itself and the interaction logic with the player.
With simple rules and settings, game developers can quickly generate dynamic and personalized plots and events, and digital content such as NPCs that can interact with players intelligently and behaviorally.
At the same time, Chaos Box can be arbitrarily combined with traditional decision trees. Game developers can choose to replace some nodes of the existing decision tree with Chaos Box one by one to create unlimited content interaction possibilities in local scenes; or they can use Chaos Box to cover all game scenes, thus making a completely open and dynamic content that can be automatically generated.
In order to allow content creators and developers to use Chaos Box to intelligently generate dynamic digital content in a simple and efficient way, we have integrated Chaos Box into a cloud-native platform: Morpheus Cloud.
Morpheus Cloud is a cloud native service based on Chaos Box algorithm. When the game is connected to the Chaos Box algorithm, Morpheus Cloud can generate intelligent dynamic content in real time as the player interacts with the game content.
The way the player interacts with the game includes but is not limited to text, voice, and all interactive behaviors that are allowed in the game. According to these different interactions, all virtual characters, creatures, and objects in the environment in the game can generate different content in real time.
When game developers use Morpheus Cloud for development, they only need to set very simple objects that players can interact with in a certain scene, such as characters, objects, behaviors, etc., and combine all interaction relationships It is clear that training can be carried out with the help of Chaos Box algorithm, so that interactive content such as dynamic and personalized plots and intelligent NPCs can be realized in this scene.
In fact, cutting-edge game technology has brought new possibilities to the industry. Morpheus Cloud and AI can help us achieve more effects and experiences that were impossible before.
In the game, Morpheus Cloud can not only generate personalized intelligent plots, narratives, NPCs and other interactive content simply, automatically, and efficiently, but also generate motion animations and effects in real time through dynamic prediction of character movements.
In order to make content generation more intelligent and effective, Morpheus Cloud can also help developers convert text and natural language into real-time animation. It can convert scripts, novels, news and other text creatives into visual images and animation effects at a very fast speed.
In addition, Morpheus Cloud can dynamically generate different styles of rhythmic music and levels according to the characteristics of different games and the interaction of players.
At the same time, in the process of continuous automated testing of games, Morpheus Cloud can also continuously help game developers optimize operational strategies based on data analysis of the interaction between players and games. For example: automatically balance the economic system in the game, intelligently generate various types of game activities, etc.
With the continuous development of the virtual world, games will exist as the main form of interaction between users and digital content; and gamified content interaction will gradually penetrate into other fields. As a result, while changing the way of interaction between users and the pan-content field, it also brings new needs of users for massive and personalized real-time content interaction.
In addition to bringing efficient and intelligent content generation in games, Morpheus Cloud can also bring new possibilities in other fields such as media, social networking, live broadcasting, e-commerce, and education.
Whether it is to create different intelligent brains for various avatars, or to provide richer content interaction forms for live broadcasting or e-commerce, Morpheus Cloud can make the production of digital content more automated and efficient. And further bring more interactive and personalized dynamic experience to the development of the virtual world.
Behind this series of products is our understanding and cognition of this matter.
In the past 6 months, we have not only applied cutting-edge technologies such as artificial intelligence to specific scenarios, but also conducted very in-depth research and systematic thinking. At the same time, we have completed research and analysis of nearly 140,000 words, and comprehensively think about games, content, technology and virtual worlds from different angles.
With a strong belief in the trend towards virtual worlds, we recognize that games, while being able to provide open, free, personalised and dynamic digital content, are also the best carriers and experimental sites for access to virtual worlds and Metaverse.
What follows is a comprehensive presentation of the whole process of systematic thinking and a dynamic and evolving perspective on the relationship between people and the world, as well as on the changing trends in the world itself.
We have distilled these 140,000 words of thinking as much as possible, culminating in the long diagram below, which contains the entire framework of our perception of games, Artificial Intelligence and virtual worlds, as well as information on the corresponding key points.
Also, in the descriptions and explanations that follow, we have linked the previously published content to the relevant information in this article by clicking on the jumps for further understanding.